|= Strength + weapon Might|
= Defense + amour Defense
= Magic + weapon Might
= Magical Defense + amour Resistance
|Evasion and Magic Evasion||= (Agi x 3 + Luck) / 2|
|Critical Hit||= Weapon’s Critical + (Agi / 2)|
|Critical Evade||(Luck / 1.5)|
|Attack (damage)||= (Attack – Enemy’s Defence) x Damage multiplier|
|Hit rate (physical|
|= Hit rate – Enemy’s Evasion [%]|
|Critical rate||= Critical Hit – Enemy’s Critical Evade [%]|
Notes: Skills have their own damage or healing formula.
Hit rate for Skills (both physical and magical) is the
same as a normal attack.
Some Skills such as healing always hit.
The formula is:
speed = subject.agi + rand(5 + subject.agi / 4) +
skill.speed (if use a skill) or item.speed
(if use an item) or subject.atk_speed (if use an attack)
The actor with the highest speed go first and then the second one and so on...
Notes: item.speed=0 always.
skill.speed=0 except for some skills (which is 2000).
Examples: Pascal has 12 Agi and cast fire and an enemy soldier has 8 Agi and launch an attack.
Pascal speed is 12+rand(5+12/4)+0 = 12+rand(8).
rand(8) is a random number between 0 and 8.
Pascal speed is between 12 and 20.
Soldier speed is 8+rand(5+8/4)+0 = 12+rand(7).
rand(7) is a random number between 0 and 7.
Soldier speed is between 8 and 15.
In most case Pascal will act first then the soldier unless you have no luck
with random numbers.